Not sure about exact dates, but I know that the original game, Hide was out at least since July of 2011. but aggravating it with writing such an enthusiastic description which suggest that we looking at some new and original material is more than annoying. Ideally, keep a solid object between you and him, but keep checking he's still there as you don't want him teleporting behind you suddenly!ĭora, you made me sad - not knowing the source game (called Hide, made by Andrew Shouldice), from which the so called authors stole the whole idea is one thing. Once you have Slender in your sights - at a safe distance - you can stand still to regain stamina. Any other time, you're likely just to walk into him. Never walk backwards unless you're using the tree tactic mentioned above and know where Slender is. This trick isn't essential to win earlier versions of the game, but becomes more useful in the newer builds. You can then walk backwards away from the tree to put some distance between you. Some players will line Slenderman up with a tree, so that he's directly behind the tree as you face it. This includes behind trees ahead of you, though. Slenderman teleports around the map, but can only jump to locations you aren't directly looking at. Slendy finds you faster while your light is on.Īvoid jogging too much at the start of the game - save your stamina for when you need to run. Once you know where you're headed, switch it off and walk in the dark. Keep your flashlight switched off for as much of the time as possible. The dead-ends and abrupt corners mean you're unlikely to get out again if Slendy is behind you. If you see static, Slenderman is somewhere close! Stronger static means you're looking more directly at him, or are closer to him.ĭon't visit the bathroom maze except as either the first thing you do, or the very last. Get a solid object between you and him and back away. Looking directly at Slenderman for too long allows him to get you. If you like slow, creeping, unexplained horror, then this one's for you, and you're welcome to join me in my protective pony pillow fort after. Played with the lights off and headphones on, however, and Slender's use of increasing tension and the sense of lost vulnerability it manages to create makes it far and away scarier than many big budget titles out there. Its slow pace combined with the disorienting landscape and how hard on your eyes it can be also means it won't be for everyone. As of this writing, Slender is in beta, and to be frank, it sort of shows, since the model for the titular being isn't particularly scary if you really stop to look at it (though this is planned to change), and the gameplay is fairly bare even if the pages do appear in random locations each time. Slender is an exceptionally simple game, but it wields its atmosphere and pacing with such formidable intensity that even those unfamiliar with the original story will be creeped out. If you do happen to make contact, look away as quickly as you can, but you may only be delaying the inevitable. The more pages you gather, however, the more it becomes apparent that you aren't alone. You might be lulled into a sense of security by the quiet evening and the familiar sounds of nature. Just click to pick up any pages you find, and right-click if you think turning off the flashlight will help you somehow. Use the keys to move, the mouse to look around, and hold to sprint. Based on an internet-birthed urban legend (we hope), Slender stars you as a faceless, foolish explorer armed only with a flashlight, lost in the woods at night, searching for eight missing pages. I've just been playing the nightmare adventure game Slender, by Parsec Productions, who apparently hate sleep so much they decided to make sure nobody can ever close their eyes again. If I were allowed shed all semblance of professionalism to write what I really thought, my review for this game would just consist of "nope nope nope nope nope nope nope" and some choice bits of shrill, panicky, improvised profanity.
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